MATROX Productiva G100 Driver
By PCWorld Staff. PCWorld Jun 22, AM PT. To comment on this article and other PCWorld content, visit our Facebook page or our Twitter feed. Matrox Graphics Architecture. Matrox Productiva G Multi-Monitor Series. User Guide. ENGLISH. Buy MATROX PRODUCTIVA G QUAD CH 16MB PCI G+/QUADP REV B: Network Cards - ✓ FREE DELIVERY possible on eligible purchases.
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MATROX Productiva G100 Driver
G First I should say this is again not exactly a gamers card.
Matrox Productiva G graphics card - MGA G - 8 MB Overview - CNET
The whole point of Productiva was to be good cheap office card and therefore 3d acceleration is even less desirable than MATROX Productiva G100 Millennium. But Matrox pulled this one out after press announcement claiming G is a powerful DirectX 6 accelerator and quickly drop such boasting later. Despite its release just one month before G and being pin compatible with it, those two have little in common.
Playing MATROX Productiva G100 G I can see why, it looks like inside is just a respin of Mystique's 3d engine even if feature set is closer to G on paper. Matrox still could not be bothered with OpenGL driver.
G also support 24 bit color 3d rendering. Data Processing Unit can now calculate vertex fog and bilinear interpolator was added to Texture Mapper.
Matrox Productiva G100 graphics card - MGA G100 - 8 MB Series
AGP configuration is a bit perplexing. MATROX Productiva G100 depth is whole two steps: Alright, forget what Matrox said about powerful 3d accelerator and welcome to the domain of corporate computers.
- : MATROX PRODUCTIVA G QUAD CH 16MB PCI G+/QUADP REV B: Computers & Accessories
- Matrox Productiva G graphics card - MGA G - 4 MB Overview - CNET
- Matrox Productiva G100 - graphics card - MGA G100 - 4 MB
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- Matrox Productiva G100 graphics card - MGA G100 - 4 MB
This Hewlett-Packard card will be your guide in the amazing world of stipple alpha blending. Very simple board of cheapest Matrox product. Gaming experience Good news is that unlike Mystique and Millenium II this card displays textures in all games, only MATROX Productiva G100 texturing of Half Life and Thief resists. Last totally failing titles are Populous: Also G can properly render MATROX Productiva G100 of distance.
And it finally has a bilinear filter. Well, this is one of the ugliest filters I saw, but it still helps.
Baseline per polygon mip-mapping is implemented as well. The last big question is then the blending and G will attack your eyes with worst implementation ever.
Rain, shadows even environmental maps can be easily rendered by proper amount of ordered black pixels. Those checkboards are even more abusive and more frequent too. It is hard for me to imagine how MATROX Productiva G100 would not fix this old weakness and instead made it worse. MATROX Productiva G100 patterns are defined for 4x4 pixel squares by four bit register, meaning 16 options.
Since two of them are fully opaque and fully transparent, there is only 14 patterns to cover intermediate steps from half to fully transparent. That is right, no steps between half transparent and opaque!
This is the oldest Matrox chip you can play Unreal with and it shows. Like so often with early 3d cards you better disable mip-mapping though, or you will face some random mip level switching. I did that for my benchmark, as it decrease performance a bit and somewhat compensates for that low IQ. Unfortunately G suffers from mip-mapping errors in more games, even those there it cannot be disabled.
In most cases games MATROX Productiva G100 G looks better than on MATROX Productiva G100, but there are situations when that horrible blending ruins it all.